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openrig vs SIMA 2: Features, Pricing & Which Is Better (2026)

A side-by-side comparison of openrig and SIMA 2 — features, pricing, and ideal use cases — to help you decide which AI tool fits your workflow.

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openrig

mvschwarz

Free

OpenRig is open-source software to define a team of Claude Code and Codex agents in YAML and run them as one persistent, managed system.

Key features

  • YAML Rig Definitions: Describe an agent team with roles in YAML and boot it with a single command.
  • Mixed Harnesses: Run Claude Code and Codex agents together in the same rig, managed as one system.
  • Lead Agent Coordination: Talk to a lead agent that coordinates specialists across teams and reports back decisions needing attention.
  • Persistent Teams: Keep team work and context at stable addresses instead of a pile of terminal sessions.
  • Terminal UI: View the rig as a graph or a table of seats showing runtime, model, context and state, with per-seat detail.
  • Guided First Use: A getting-started path installs, launches a two-agent team in your repository and produces one reviewed change.
  • Permission Allowances: Optionally lets your agent add scoped native rules so OpenRig commands run without repeated prompts, with an undo.
  • CLI Install: Distributed as @openrig/cli on npm, requiring Node.js 22 or 24 and tmux on macOS or Linux.

Best for

  • Multi-Agent Coding Teams: Stand up a persistent team of coding agents with defined roles for a repository.
  • Cross-Harness Workflows: Combine Claude Code and Codex strengths within one coordinated team.
  • Outcome-Driven Delegation: Describe a desired outcome to a lead agent and let it split work among specialists.
  • Agent Monitoring: Watch seats, models, context and state of many agents from one terminal UI.
  • Reviewed Changes: Have agents produce a change in a repo and another review it before you merge.
  • Agent Research Experiments: Prototype and study networks of cooperating agents on your own machine.
View openrig details
SIMA 2 logo

SIMA 2

Google

Free

A Gemini-powered multimodal agent that plays, reasons, and learns in rich 3D virtual worlds, following instructions and adapting to new games.

Key features

  • Gemini Integration: Uses advanced Gemini models for higher-level reasoning, planning, and natural-language understanding to convert instructions into multi-step actions.
  • Multimodal Perception and Control: Reads pixel and UI observations from 3D worlds and issues control inputs (e.g., mouse/keyboard) at interactive frame rates to operate within environments.
  • Instruction Following and Dialogue: Accepts natural-language commands and holds conversational exchanges to clarify goals, report progress, and receive guidance from human users.
  • Goal-Directed Planning: Explicitly represents and reasons about goals, formulates subgoals, and sequences actions to achieve complex, long-horizon tasks in virtual worlds.
  • Skill Generalization: Transfers learned behaviors and strategies to novel games and environments, allowing zero- or few-shot adaptation to previously unseen tasks.
  • Human-in-the-Loop Learning: Incorporates demonstrations and interactive feedback from humans to refine performance and learn new capabilities during play.
  • Real-Time Interaction: Operates at interactive frame-rates (observed controlling inputs at ~30+ fps in demonstrations) enabling fluid gameplay and rapid reaction to changing environments.
  • Integrates Gemini models for higher-level reasoning and decision-making
  • Follows natural language instructions within 3D virtual worlds
  • Goal-directed planning and reasoning about objectives
  • Conversational interface for user interaction and guidance
  • Real-time perception and control (reads screen and controls input at ~30+ fps)
  • Self-improvement via learning from interaction and environment feedback
  • Generalizes to previously unseen environments and tasks
  • Trained and evaluated in complex simulated games/environments (e.g., Goat Simulator 3)

Best for

  • Research on generalist embodied agents: studying how language, perception, and action combine to create adaptable agents in 3D simulated worlds.
  • Game testing and playtesting: automating exploration and interaction with game mechanics to find bugs, balance issues, or emergent behaviors across complex titles.
  • Human-in-the-loop training: enabling developers and researchers to teach and correct agent behavior interactively via natural language and demonstrations.
  • Benchmarking multimodal reasoning: evaluating agent performance on tasks requiring planning, long-horizon goal management, and perceptual understanding.
  • Simulated robotics and control research: using virtual 3D environments as safe, rich testbeds for developing transferable control and decision-making skills.
  • Research on embodied agents and generalization in simulated 3D environments
  • Human-agent collaborative play and instruction following in virtual worlds
  • Automated playtesting and exploration of open-ended video games
  • Prototyping and benchmarking reasoning-capable agents in simulation
  • Developing interactive virtual assistants or tutors inside simulated environments
View SIMA 2 details